#include #include #include #include #define overload _Generic #define WIDTH 640 #define HEIGHT 480 #define VMEM WIDTH * HEIGHT Color video_memory[VMEM] = {}; Image charset[26]; void draw_frame() { for (int i = 0; i < WIDTH; i++) { for (int j = 0; j < HEIGHT; j++) { DrawPixel(i, j, video_memory[i + (j * WIDTH)]); } } } void red_line(Color *vmem) { static int i = 0; for (; i < 70; i++) { video_memory[i] = RED; } } void write_image(Color *vmem, Image image, uint32_t x, uint32_t y) { for (int i = 0; i < 16; i++) { int image_size = image.width * sizeof(uint32_t); //16 pixels, 4 bytes per pixel memcpy(vmem + (i * WIDTH) + (y * WIDTH * 16) + (x * 16), &image.data[i * image_size], image_size); } } void load_charset() { char filenames[][26] = { "resources/A.png", "resources/B.png", "resources/C.png", "resources/D.png", "resources/E.png", "resources/F.png", "resources/G.png", "resources/H.png", "resources/I.png", "resources/J.png", "resources/K.png", "resources/L.png", "resources/M.png", "resources/N.png", "resources/O.png", "resources/P.png", "resources/Q.png", "resources/R.png", "resources/S.png", "resources/T.png", "resources/U.png", "resources/V.png", "resources/W.png", "resources/X.png", "resources/Y.png", "resources/Z.png" }; for (int i = 0; i < 26; i++) { charset[i] = LoadImage(filenames[i]); } } int main(void) { InitWindow(WIDTH, HEIGHT, "Computer :3"); SetTargetFPS(60); load_charset(); int i = 0; while (!WindowShouldClose()) { BeginDrawing(); ClearBackground(BLUE); draw_frame(); //red_line(video_memory); write_image(&video_memory, charset[i++ % 26], 0, 0); //tc_putchar(video_memory, &checkers, 1, 2); EndDrawing(); } return 0; }