#ifndef GRAVITY_H
#define GRAVITY_H

//gravitator gravitates things

#import <raylib.h>
#import <yeslib.h>
#import "Activator.h"
#import "PhysObject.h"

//F = M*A
//objects should have mass and a velocity vector

//maybe change this to subclass of YSArray

@interface Gravitator : YSArray {
@public
    Vector3 acceleration;
}

-(void) applyGravity;

@end

#endif