#ifndef ASSETLOADER_H
#define ASSETLOADER_H
#import <raylib.h>
#import <yeslib.h>
#import "parser.h"
#import "PhysObject.h"
#import "Renderer.h"

//need a way to differentiate different types of objects in asset file

@interface AssetLoader : YSArray {
}

//-(id) init;
-(void) loadAssetFile: (const char *) path;
-(void) sendObject: (id) obj to: (YSArray *) receiver;

@end

#endif