//just going to be a simple npc the player can activate
//and it displays a text box

#ifndef NPC_H
#define NPC_H

#import <raylib.h>
#import <yeslib.h>
#import <stdio.h>
#import "Activator.h"

@interface NPC : YSObject <Receiver> {
    BoundingBox bbox;
    Vector3 pos;
    Texture2D texture;
}

-(id) init;
+(id) new;
-(void) draw: (Camera3D) camera;
-(void) activate;

-(BoundingBox) bbox;

@end

#endif