#ifndef PHYSOBJECT_H
#define PHYSOBJECT_H

#import "Model.h"


@interface PhysObject : YSModel {
@public
    float mass;
    Vector3 velocity;
    Vector3 force;
    bool onSurface;
    bool isStatic;
}

-(id) init;
-(Vector3) velocity;
-(void) setVelocity: (Vector3) v;
-(float) mass;
-(void) setMass: (float) m;
-(Vector3) force;
-(void) setForce: (Vector3) f;
-(bool) onSurface;
-(void) setOnSurface: (bool) s;
-(bool) isStatic;
-(void) setStatic: (bool) s;

@end
#endif