#ifndef ASSETLOADER_H
#define ASSETLOADER_H
#import <raylib.h>
#import <yeslib.h>
#import "parser.h"
#import "Model.h"

@interface AssetLoader : YSObject {
    YSArray *drawables;
}
//@property (copy) NSMutableArray *drawables;

//-(id) init;
-(void) draw;
-(void) loadAssetFile: (const char *) path;
-(void) printAllAssets;

@end

#endif