#import "NPC.h" @implementation NPC -(id) init { self = [super init]; if (self) { bbox = (BoundingBox){ (Vector3){-1.0f, -1.0f, -1.0f}, (Vector3){2.0f, 2.0f, 2.0f} }; pos = (Vector3){0.0f, 1.0f, 0.0f}; texture = LoadTexture("resources/textures/star.png"); printf("%s\n", "initted"); } return self; } +(id) new { return [[NPC alloc] init]; } -(void) draw: (Camera3D) c { DrawBillboard(c, texture, pos, 4.0f, WHITE); } -(BoundingBox) bbox { return bbox; } -(void) activate { printf("%s\n", "wow i did it"); } @end