#ifndef ASSETLOADER_H #define ASSETLOADER_H #import #import #import "parser.h" #import "PhysObject.h" #import "Renderer.h" //need a way to differentiate different types of objects in asset file @interface AssetLoader : YSArray { } //-(id) init; -(void) loadAssetFile: (const char *) path; -(void) sendObject: (id) obj to: (YSArray *) receiver; @end #endif