#ifndef PLAYER_H #define PLAYER_H #import #import #import #import "Camera.h" #import "SoundPlayer.h" @class GameCamera; @interface Player : YSObject { @public BoundingBox bbox; float height; Vector3 pos; GameCamera *attachedCamera; SoundPlayer *soundPlayer; Texture2D weapon; } -(id) init; -(void) showPos; -(void) attack; -(void) moveForward; -(void) moveBack; -(void) moveLeft; -(void) moveRight; @end #endif