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Objective-C

#ifndef ENEMY_H
#define ENEMY_H
#import <Foundation/Foundation.h>
#import <raylib.h>
#import <yesmath.h>
//just a simple enemy that follows the player for now
@interface Enemy : NSObject {
Texture2D texture;
Vector3 pos;
BoundingBox bbox;
}
-(id) init;
//-(void) Attack;
//-(void) Moan;
-(void) Render: (Camera3D) camera;
@end
#endif