#version 330 core //uniform vec3 color1; //uniform vec3 color2; void main() { //vec2 st = gl_PointCoord; //float mixval = distance(st, vec2(0, 1)); //vec3 color = mix(color1, color2, mixval); gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0); }