/* GNU Objective C Runtime Thread Interface - Win32 Implementation Copyright (C) 1996, 1997 Free Software Foundation, Inc. Contributed by Galen C. Hunt (gchunt@cs.rochester.edu) This file is part of GCC. GCC is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. GCC is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GCC; see the file COPYING. If not, write to the Free Software Foundation, 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /* As a special exception, if you link this library with files compiled with GCC to produce an executable, this does not cause the resulting executable to be covered by the GNU General Public License. This exception does not however invalidate any other reasons why the executable file might be covered by the GNU General Public License. */ #include "objc/thr.h" #include "objc/runtime.h" #ifndef __OBJC__ #define __OBJC__ #endif #include #include /* Key structure for maintaining thread specific storage */ static DWORD __objc_data_tls = (DWORD)-1; /* Backend initialization functions */ /* Initialize the threads subsystem. */ int __objc_init_thread_system(void) { /* Initialize the thread storage key */ if ((__objc_data_tls = TlsAlloc()) != (DWORD)-1) return 0; else return -1; } /* Close the threads subsystem. */ int __objc_close_thread_system(void) { if (__objc_data_tls != (DWORD)-1) TlsFree(__objc_data_tls); return 0; } /* Backend thread functions */ /* Create a new thread of execution. */ objc_thread_t __objc_thread_detach(void (*func)(void *arg), void *arg) { DWORD thread_id = 0; HANDLE win32_handle; #ifndef __MINGW32__ if (!(win32_handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)func, arg, 0, &thread_id))) #else // According to MSDN documentation threads which use libc functions should call _beginthreadex not CreateThread if ((HANDLE)-1 == (win32_handle = (HANDLE)_beginthreadex(NULL, 0, (void*)func, arg, 0, (unsigned*)&thread_id))) #endif thread_id = 0; CloseHandle((HANDLE)win32_handle); return (objc_thread_t)(size_t) thread_id; } /* Set the current thread's priority. */ int __objc_thread_set_priority(int priority) { int sys_priority = 0; switch (priority) { case OBJC_THREAD_INTERACTIVE_PRIORITY: sys_priority = THREAD_PRIORITY_NORMAL; break; default: case OBJC_THREAD_BACKGROUND_PRIORITY: sys_priority = THREAD_PRIORITY_BELOW_NORMAL; break; case OBJC_THREAD_LOW_PRIORITY: sys_priority = THREAD_PRIORITY_LOWEST; break; } /* Change priority */ if (SetThreadPriority(GetCurrentThread(), sys_priority)) return 0; else return -1; } /* Return the current thread's priority. */ int __objc_thread_get_priority(void) { int sys_priority; sys_priority = GetThreadPriority(GetCurrentThread()); switch (sys_priority) { case THREAD_PRIORITY_HIGHEST: case THREAD_PRIORITY_TIME_CRITICAL: case THREAD_PRIORITY_ABOVE_NORMAL: case THREAD_PRIORITY_NORMAL: return OBJC_THREAD_INTERACTIVE_PRIORITY; default: case THREAD_PRIORITY_BELOW_NORMAL: return OBJC_THREAD_BACKGROUND_PRIORITY; case THREAD_PRIORITY_IDLE: case THREAD_PRIORITY_LOWEST: return OBJC_THREAD_LOW_PRIORITY; } /* Couldn't get priority. */ return -1; } /* Yield our process time to another thread. */ void __objc_thread_yield(void) { Sleep(0); } /* Terminate the current thread. */ int __objc_thread_exit(void) { /* exit the thread */ #ifndef __MINGW32__ ExitThread(__objc_thread_exit_status); #else _endthreadex(__objc_thread_exit_status); #endif /* Failed if we reached here */ return -1; } /* Returns an integer value which uniquely describes a thread. */ objc_thread_t __objc_thread_id(void) { return (objc_thread_t)(size_t) GetCurrentThreadId(); } /* Sets the thread's local storage pointer. */ int __objc_thread_set_data(void *value) { if (TlsSetValue(__objc_data_tls, value)) return 0; else return -1; } /* Returns the thread's local storage pointer. */ void * __objc_thread_get_data(void) { return TlsGetValue(__objc_data_tls); /* Return thread data. */ } /* Backend mutex functions */ /* Allocate a mutex. */ int __objc_mutex_allocate(objc_mutex_t mutex) { if ((mutex->backend = (void *)CreateMutex(NULL, 0, NULL)) == NULL) return -1; else return 0; } /* Deallocate a mutex. */ int __objc_mutex_deallocate(objc_mutex_t mutex) { CloseHandle((HANDLE)(mutex->backend)); return 0; } /* Grab a lock on a mutex. */ int __objc_mutex_lock(objc_mutex_t mutex) { int status; status = WaitForSingleObject((HANDLE)(mutex->backend), INFINITE); if (status != WAIT_OBJECT_0 && status != WAIT_ABANDONED) return -1; else return 0; } /* Try to grab a lock on a mutex. */ int __objc_mutex_trylock(objc_mutex_t mutex) { int status; status = WaitForSingleObject((HANDLE)(mutex->backend), 0); if (status != WAIT_OBJECT_0 && status != WAIT_ABANDONED) return -1; else return 0; } /* Unlock the mutex */ int __objc_mutex_unlock(objc_mutex_t mutex) { if (ReleaseMutex((HANDLE)(mutex->backend)) == 0) return -1; else return 0; } /* Backend condition mutex functions */ #define MAX_EVENTS_TO_SET 2048 typedef struct { int bottom; /* Lower index of circular array */ int top; /* Upper index +1 of circular array */ /* If top-bottom==0 there are no elements in the array. The first element will increase top with 1 and all subsequent elements added will increase both. Each element removed from head will only increase bottom with 1. By definition eventsToSet[MAX_EVENTS_TO_SET]==eventsToSet[0]. */ HANDLE eventsToSet[MAX_EVENTS_TO_SET]; /* Circular array containing the events that are yet to be set */ objc_mutex_t mutex; /* Mutex that guards this condition struct */ objc_thread_t broadcast_busy; /* == thread id of thread that is currently broadcasting or 0 if none is. */ } objc_condition_win32_backend; int objc_condition_win32_backend_init(objc_condition_win32_backend *cond) { cond->mutex = objc_mutex_allocate(); if (cond->mutex == 0) return -1; if (objc_mutex_lock(cond->mutex)<1) return -1; cond->bottom = 0; cond->top = 0; cond->broadcast_busy = 0; objc_mutex_unlock(cond->mutex); return 0; } int objc_condition_win32_backend_destroy(objc_condition_win32_backend *cond) { int i; if (objc_mutex_lock(cond->mutex)<1) return -1; if (cond->topbottom) cond->top += MAX_EVENTS_TO_SET; for (i=cond->bottom; itop; i++) { if (i>=MAX_EVENTS_TO_SET) CloseHandle(cond->eventsToSet[i-MAX_EVENTS_TO_SET]); else CloseHandle(cond->eventsToSet[i]); } objc_mutex_deallocate(cond->mutex); return 0; } int nrOfEventsInCondition(objc_condition_win32_backend *cond) /* Calling thread must already have locked cond->mutex */ { int nr=cond->top-cond->bottom; if (nr<0) return nr+MAX_EVENTS_TO_SET; else return nr; } HANDLE objc_condition_win32_backend_register_at_condition(objc_condition_win32_backend *cond) /* Return a fresh event handle that has been added at the top of the list of cond. */ { HANDLE event = CreateEvent (NULL, /* no security */ FALSE, /* auto-reset */ FALSE, /* non-signaled initially */ NULL); /* unnamed */ if (!event) return INVALID_HANDLE_VALUE; if (objc_mutex_lock(cond->mutex)<1) { CloseHandle(event); return INVALID_HANDLE_VALUE; } if (nrOfEventsInCondition(cond) >= MAX_EVENTS_TO_SET) { objc_mutex_unlock(cond->mutex); CloseHandle(event); return INVALID_HANDLE_VALUE; } if (cond->top == MAX_EVENTS_TO_SET) cond->top=0; cond->eventsToSet[cond->top] = event; cond->top++; objc_mutex_unlock(cond->mutex); return event; } int objc_condition_win32_backend_wait(objc_condition_win32_backend *cond, objc_mutex_t external_mutex) { HANDLE event = objc_condition_win32_backend_register_at_condition(cond); if (event==INVALID_HANDLE_VALUE) return -1; /* We shouln't use objc_mutex_unlock here to handle the * external_mutex, because objc_condition_wait (which is always * higher up the call chain for this function) expects us _only_ to * handle the backend of external_mutex. Therefore use * __objc_mutex_unlock and __objc_mutex_lock to manipulate * external_mutex. */ if (__objc_mutex_unlock(external_mutex)) { CloseHandle(event); return -1; } /* Actually wait for the condition to be signaled */ WaitForSingleObject(event, INFINITE); CloseHandle(event); if (__objc_mutex_lock(external_mutex)) { return -1; } return 0; } int objc_condition_win32_backend_signal(objc_condition_win32_backend *cond) { HANDLE event=0; /* First make sure we can manipulate cond */ if (objc_mutex_lock(cond->mutex)<1) { return -1; } /* If there actually is a thread to signal, signal the first one */ if (nrOfEventsInCondition(cond)) { event = cond->eventsToSet[cond->bottom]; /* Remove the event from the list */ cond->bottom++; if (cond->bottom==MAX_EVENTS_TO_SET) { cond->bottom=0; if (cond->top==MAX_EVENTS_TO_SET) cond->top=0; } } /* Done manipulating cond */ objc_mutex_unlock(cond->mutex); /* Do the actual signaling */ if (event) SetEvent(event); /* It will be deallocated by _wait */ return 0; } int objc_condition_win32_backend_broadcast(objc_condition_win32_backend *cond) { objc_thread_t current_thread_id; if (objc_mutex_lock(cond->mutex)<1) return -1; current_thread_id = __objc_thread_id(); if (cond->broadcast_busy == current_thread_id) { /* While broadcast is running, broadcast is called on the same thread. This shouldn't happen. Just succeed and return. */ objc_mutex_unlock(cond->mutex); return 0; } /* If broadcast is called while a broadcast is running on another thread we choose to let the new thread take over the signaling of the events that are still listed. This is to prevent a broadcasting thread to block because some other thread keeps adding waiters for conditional locks and thus keeping the eventsToSet array filled. */ cond->broadcast_busy = current_thread_id; while (nrOfEventsInCondition(cond) && cond->broadcast_busy==current_thread_id) { objc_mutex_unlock(cond->mutex); if (objc_condition_win32_backend_signal(cond)) return -1; objc_mutex_lock(cond->mutex); } if (cond->broadcast_busy==current_thread_id) cond->broadcast_busy=0; objc_mutex_unlock(cond->mutex); return 0; } /* Allocate a condition. */ int __objc_condition_allocate(objc_condition_t condition) { condition->backend = objc_malloc(sizeof(objc_condition_win32_backend)); return objc_condition_win32_backend_init((objc_condition_win32_backend *)(condition->backend)); } /* Deallocate a condition. */ int __objc_condition_deallocate(objc_condition_t condition) { int return_value = objc_condition_win32_backend_destroy((objc_condition_win32_backend *)(condition->backend)); if (return_value==0) objc_free(condition->backend); return return_value; } /* Wait on the condition */ int __objc_condition_wait(objc_condition_t condition, objc_mutex_t external_mutex) { return objc_condition_win32_backend_wait( (objc_condition_win32_backend *)(condition->backend), external_mutex); } /* Wake up all threads waiting on this condition. */ int __objc_condition_broadcast(objc_condition_t condition) { return objc_condition_win32_backend_broadcast( (objc_condition_win32_backend *)(condition->backend)); } /* Wake up one thread waiting on this condition. */ int __objc_condition_signal(objc_condition_t condition) { return objc_condition_win32_backend_signal( (objc_condition_win32_backend *)(condition->backend)); } /* End of File */