A bit more class table tidying.
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/* GNU Objective C Runtime class related functions
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Copyright (C) 1993, 1995, 1996, 1997, 2001, 2002, 2009
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Free Software Foundation, Inc.
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Contributed by Kresten Krab Thorup and Dennis Glatting.
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Lock-free class table code designed and written from scratch by
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Nicola Pero, 2001.
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This file is part of GCC.
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GCC is free software; you can redistribute it and/or modify it under the
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terms of the GNU General Public License as published by the Free Software
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Foundation; either version 3, or (at your option) any later version.
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GCC is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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details.
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Under Section 7 of GPL version 3, you are granted additional
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permissions described in the GCC Runtime Library Exception, version
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3.1, as published by the Free Software Foundation.
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You should have received a copy of the GNU General Public License and
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a copy of the GCC Runtime Library Exception along with this program;
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see the files COPYING3 and COPYING.RUNTIME respectively. If not, see
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<http://www.gnu.org/licenses/>. */
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/*
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The code in this file critically affects class method invocation
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speed. This long preamble comment explains why, and the issues
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involved.
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One of the traditional weaknesses of the GNU Objective-C runtime is
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that class method invocations are slow. The reason is that when you
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write
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array = [NSArray new];
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this gets basically compiled into the equivalent of
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array = [(objc_get_class ("NSArray")) new];
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objc_get_class returns the class pointer corresponding to the string
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`NSArray'; and because of the lookup, the operation is more
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complicated and slow than a simple instance method invocation.
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Most high performance Objective-C code (using the GNU Objc runtime)
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I had the opportunity to read (or write) work around this problem by
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caching the class pointer:
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Class arrayClass = [NSArray class];
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... later on ...
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array = [arrayClass new];
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array = [arrayClass new];
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array = [arrayClass new];
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In this case, you always perform a class lookup (the first one), but
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then all the [arrayClass new] methods run exactly as fast as an
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instance method invocation. It helps if you have many class method
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invocations to the same class.
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The long-term solution to this problem would be to modify the
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compiler to output tables of class pointers corresponding to all the
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class method invocations, and to add code to the runtime to update
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these tables - that should in the end allow class method invocations
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to perform precisely as fast as instance method invocations, because
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no class lookup would be involved. I think the Apple Objective-C
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runtime uses this technique. Doing this involves synchronized
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modifications in the runtime and in the compiler.
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As a first medicine to the problem, I [NP] have redesigned and
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rewritten the way the runtime is performing class lookup. This
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doesn't give as much speed as the other (definitive) approach, but
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at least a class method invocation now takes approximately 4.5 times
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an instance method invocation on my machine (it would take approx 12
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times before the rewriting), which is a lot better.
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One of the main reason the new class lookup is so faster is because
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I implemented it in a way that can safely run multithreaded without
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using locks - a so-called `lock-free' data structure. The atomic
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operation is pointer assignment. The reason why in this problem
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lock-free data structures work so well is that you never remove
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classes from the table - and the difficult thing with lock-free data
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structures is freeing data when is removed from the structures. */
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#include "objc/runtime-legacy.h" /* the kitchen sink */
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#include "objc/objc.h"
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#include "objc/objc-api.h"
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#include "lock.h"
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#include "magic_objects.h"
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#include <stdlib.h>
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/* We use a table which maps a class name to the corresponding class
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* pointer. The first part of this file defines this table, and
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* functions to do basic operations on the table. The second part of
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* the file implements some higher level Objective-C functionality for
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* classes by using the functions provided in the first part to manage
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* the table. */
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/* Insert a class in the table (used when a new class is registered). */
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void class_table_insert (Class class_pointer);
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/* Get a class from the table. This does not need mutex protection.
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Currently, this function is called each time you call a static
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method, this is why it must be very fast. */
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/* Enumerate over the class table. */
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Class class_table_next (void **e);
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/**
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** Objective-C runtime functions
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**/
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Class class_table_get_safe(const char*);
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/* This function adds a class to the class hash table, and assigns the
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class a number, unless it's already known. */
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void
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__objc_add_class_to_hash (Class class)
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{
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Class h_class;
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LOCK(__objc_runtime_mutex);
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/* Make sure it's not a meta class. */
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assert (CLS_ISCLASS (class));
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/* Check to see if the class is already in the hash table. */
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h_class = class_table_get_safe (class->name);
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if (! h_class)
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{
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/* The class isn't in the hash table. Add the class and assign a class
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number. */
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static unsigned int class_number = 1;
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CLS_SETNUMBER (class, class_number);
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CLS_SETNUMBER (class->class_pointer, class_number);
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++class_number;
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class_table_insert (class);
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}
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UNLOCK(__objc_runtime_mutex);
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}
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