Simplify the weak code.

Rather than tracking all of the locations of weak pointers, keep a weak
refcount.  This should also make it easier to add finer-grained locking to weak
references.
main
David Chisnall 8 years ago
parent af4e0719ff
commit fe579e3f1a

205
arc.m

@ -530,17 +530,19 @@ id objc_storeStrong(id *addr, id value)
// Weak references
////////////////////////////////////////////////////////////////////////////////
static int weakref_class;
typedef struct objc_weak_ref
{
void *isa;
id obj;
id *ref[4];
struct objc_weak_ref *next;
size_t weak_count;
} WeakRef;
static int weak_ref_compare(const id obj, const WeakRef weak_ref)
static int weak_ref_compare(const id obj, const WeakRef *weak_ref)
{
return obj == weak_ref.obj;
return obj == weak_ref->obj;
}
static uint32_t ptr_hash(const void *ptr)
@ -549,23 +551,14 @@ static uint32_t ptr_hash(const void *ptr)
// always be 0, which is not so useful for a hash value
return ((uintptr_t)ptr >> 4) | ((uintptr_t)ptr << ((sizeof(id) * 8) - 4));
}
static int weak_ref_hash(const WeakRef weak_ref)
{
return ptr_hash(weak_ref.obj);
}
static int weak_ref_is_null(const WeakRef weak_ref)
static int weak_ref_hash(const WeakRef *weak_ref)
{
return weak_ref.obj == NULL;
return ptr_hash(weak_ref->obj);
}
const static WeakRef NullWeakRef;
#define MAP_TABLE_NAME weak_ref
#define MAP_TABLE_COMPARE_FUNCTION weak_ref_compare
#define MAP_TABLE_HASH_KEY ptr_hash
#define MAP_TABLE_HASH_VALUE weak_ref_hash
#define MAP_TABLE_VALUE_TYPE struct objc_weak_ref
#define MAP_TABLE_VALUE_NULL weak_ref_is_null
#define MAP_TABLE_VALUE_PLACEHOLDER NullWeakRef
#define MAP_TABLE_ACCESS_BY_REFERENCE 1
#define MAP_TABLE_SINGLE_THREAD 1
#define MAP_TABLE_NO_LOCK 1
@ -583,13 +576,56 @@ PRIVATE void init_arc(void)
#endif
}
/**
* Load from a weak pointer and return whether this really was a weak
* reference or a strong (not deallocatable) object in a weak pointer. The
* object will be stored in `obj` and the weak reference in `ref`, if one
* exists.
*/
__attribute__((always_inline))
static BOOL loadWeakPointer(id *addr, id *obj, WeakRef **ref)
{
id oldObj = *addr;
if (oldObj == nil)
{
*ref = NULL;
*obj = nil;
return NO;
}
if (classForObject(oldObj) == (Class)&weakref_class)
{
*ref = (WeakRef*)oldObj;
*obj = (*ref)->obj;
return YES;
}
*ref = NULL;
*obj = oldObj;
return NO;
}
__attribute__((always_inline))
static inline void weakRefRelease(WeakRef *ref)
{
ref->weak_count--;
if (ref->weak_count == 0)
{
free(ref);
}
}
void* block_load_weak(void *block);
id objc_storeWeak(id *addr, id obj)
{
LOCK_FOR_SCOPE(&weakRefLock);
id old = *addr;
WeakRef *oldRef;
id old;
loadWeakPointer(addr, &old, &oldRef);
// If the old and new values are the same, then we don't need to do anything.
if (old == obj)
{
return obj;
}
BOOL isGlobalObject = (obj == nil) || isSmallObject(obj);
Class cls = Nil;
if (!isGlobalObject)
@ -640,23 +676,13 @@ id objc_storeWeak(id *addr, id obj)
} while (newVal != refCountVal);
}
}
if (nil != old)
// If we old ref exists, decrement its reference count. This may also
// delete the weak reference control block.
if (oldRef != NULL)
{
WeakRef *oldRef = weak_ref_table_get(weakRefs, old);
while (NULL != oldRef)
{
for (int i=0 ; i<4 ; i++)
{
if (oldRef->ref[i] == addr)
{
oldRef->ref[i] = 0;
oldRef = 0;
break;
}
}
oldRef = (oldRef == NULL) ? NULL : oldRef->next;
}
weakRefRelease(oldRef);
}
// If we're storing nil, then just write a null pointer.
if (nil == obj)
{
*addr = obj;
@ -665,82 +691,30 @@ id objc_storeWeak(id *addr, id obj)
if (isGlobalObject)
{
// If this is a global object, it's never deallocated, so secretly make
// this a strong reference
// this a strong reference.
*addr = obj;
return obj;
}
if (&_NSConcreteMallocBlock == cls)
{
obj = block_load_weak(obj);
}
else if (objc_test_class_flag(cls, objc_class_flag_fast_arc))
{
uintptr_t *refCount = ((uintptr_t*)obj) - 1;
if ((long)((__sync_fetch_and_add(refCount, 0) & refcount_mask)) < 0)
{
return nil;
}
}
else
{
obj = _objc_weak_load(obj);
}
if (nil != obj)
{
WeakRef *ref = weak_ref_table_get(weakRefs, obj);
while (NULL != ref)
if (ref == NULL)
{
for (int i=0 ; i<4 ; i++)
{
if (0 == ref->ref[i])
{
ref->ref[i] = addr;
*addr = obj;
return obj;
}
}
if (ref->next == NULL)
{
break;
}
ref = ref->next;
}
if (NULL != ref)
{
ref->next = calloc(sizeof(WeakRef), 1);
ref->next->ref[0] = addr;
ref = calloc(1, sizeof(WeakRef));
ref->isa = (Class)&weakref_class;
ref->obj = obj;
ref->weak_count = 1;
weak_ref_insert(weakRefs, ref);
}
else
{
WeakRef newRef = {0};
newRef.obj = obj;
newRef.ref[0] = addr;
weak_ref_insert(weakRefs, newRef);
ref->weak_count++;
}
*addr = (id)ref;
}
*addr = obj;
return obj;
}
static void zeroRefs(WeakRef *ref, BOOL shouldFree)
{
if (NULL != ref->next)
{
zeroRefs(ref->next, YES);
}
for (int i=0 ; i<4 ; i++)
{
if (0 != ref->ref[i])
{
*ref->ref[i] = 0;
}
}
if (shouldFree)
{
free(ref);
}
}
BOOL objc_delete_weak_refs(id obj)
{
LOCK_FOR_SCOPE(&weakRefLock);
@ -759,8 +733,16 @@ BOOL objc_delete_weak_refs(id obj)
WeakRef *oldRef = weak_ref_table_get(weakRefs, obj);
if (0 != oldRef)
{
zeroRefs(oldRef, NO);
// Zero the object pointer. This prevents any other weak
// accesses from loading from this.
oldRef->obj = nil;
// The address of obj is likely to be reused, so remove it from
// the table so that we don't accidentally alias weak
// references
weak_ref_remove(weakRefs, obj);
// If the weak reference count is zero, then we should have
// already removed this.
assert(oldRef->weak_count > 0);
}
return YES;
}
@ -768,18 +750,21 @@ BOOL objc_delete_weak_refs(id obj)
id objc_loadWeakRetained(id* addr)
{
LOCK_FOR_SCOPE(&weakRefLock);
// *addr can only be zeroed by another thread if it holds the weakRefLock.
// It is possible for another thread to zero the reference count here, but
// it will then acquire the weak ref lock prior to zeroing the weak
// references and deallocating the object. If this thread has incremented
// the reference count, then it will skip deallocating.
id obj = *addr;
if (nil == obj) { return nil; }
// Small objects don't need reference count modification
if (isSmallObject(obj))
id obj;
WeakRef *ref;
// If this is really a strong reference (nil, or an non-deallocatable
// object), just return it.
if (!loadWeakPointer(addr, &obj, &ref))
{
return obj;
}
// The object cannot be deallocated while we hold the lock (release
// will acquire the lock before attempting to deallocate)
if (obj == nil)
{
weakRefRelease(ref);
return nil;
}
Class cls = classForObject(obj);
if (&_NSConcreteMallocBlock == cls)
{
@ -808,20 +793,10 @@ void objc_moveWeak(id *dest, id *src)
// the object can't be deallocated, so we just move the value and update
// the weak reference table entry to indicate the new address.
LOCK_FOR_SCOPE(&weakRefLock);
WeakRef *oldRef = weak_ref_table_get(weakRefs, *dest);
*dest = *src;
*src = nil;
WeakRef *oldRef = weak_ref_table_get(weakRefs, *dest);
while (NULL != oldRef)
{
for (int i=0 ; i<4 ; i++)
{
if (oldRef->ref[i] == src)
{
oldRef->ref[i] = dest;
return;
}
}
}
weakRefRelease(oldRef);
}
void objc_destroyWeak(id* obj)

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