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C++

#include "llvm/Pass.h"
#include "llvm/Function.h"
#include "llvm/Module.h"
#include "llvm/Instructions.h"
#include "llvm/GlobalAlias.h"
#include "llvm/GlobalVariable.h"
#include "llvm/Constants.h"
#include "llvm/Support/IRBuilder.h"
#include "llvm/Analysis/LoopInfo.h"
#include "llvm/Transforms/Utils/BasicBlockUtils.h"
#include "IMPCacher.h"
void GNUstep::IMPCacher::CacheLookup(CallInst *lookup, Value *slot, Value
*version) {
BasicBlock *beforeLookupBB = lookup->getParent();
BasicBlock *lookupBB = SplitBlock(beforeLookupBB, lookup, Owner);
BasicBlock::iterator iter = lookup;
iter++;
BasicBlock *afterLookupBB = SplitBlock(iter->getParent(), iter, Owner);
beforeLookupBB->getTerminator()->removeFromParent();
IRBuilder<> B = IRBuilder<>(beforeLookupBB);
// Load the slot and check that neither it nor the version is 0.
Value *slotValue = B.CreateLoad(slot);
Value *versionValue = B.CreateLoad(version);
Value *receiver = lookup->getOperand(1);
Value *isCacheEmpty =
B.CreateOr(versionValue, B.CreatePtrToInt(slotValue, IntTy));
isCacheEmpty =
B.CreateICmpEQ(isCacheEmpty, Constant::getNullValue(IntTy));
Value *receiverNotNil =
B.CreateICmpNE(receiver, Constant::getNullValue(receiver->getType()));
isCacheEmpty = B.CreateAnd(isCacheEmpty, receiverNotNil);
BasicBlock *cacheLookupBB = BasicBlock::Create(Context, "cache_check",
lookupBB->getParent());
B.CreateCondBr(isCacheEmpty, lookupBB, cacheLookupBB);
// Check the cache node is current
B.SetInsertPoint(cacheLookupBB);
Value *slotVersion = B.CreateStructGEP(slotValue, 3);
// Note: Volatile load because the slot version might have changed in
// another thread.
slotVersion = B.CreateLoad(slotVersion, true, "slot_version");
Value *slotCachedFor = B.CreateStructGEP(slotValue, 1);
slotCachedFor = B.CreateLoad(slotCachedFor, true, "slot_owner");
Value *cls = B.CreateLoad(B.CreateBitCast(receiver, IdTy));
Value *isVersionCorrect = B.CreateICmpEQ(slotVersion, versionValue);
Value *isOwnerCorrect = B.CreateICmpEQ(slotCachedFor, cls);
Value *isSlotValid = B.CreateAnd(isVersionCorrect, isOwnerCorrect);
// If this slot is still valid, skip the lookup.
B.CreateCondBr(isSlotValid, afterLookupBB, lookupBB);
// Replace the looked up slot with the loaded one
B.SetInsertPoint(afterLookupBB, afterLookupBB->begin());
// Not volatile, so a redundant load elimination pass can do some phi
// magic with this later.
lookup->replaceAllUsesWith(B.CreateLoad(slot));
// Perform the real lookup and cache the result
lookupBB->getTerminator()->removeFromParent();
B.SetInsertPoint(lookupBB);
// Store it even if the version is 0, because we always check that the
// version is not 0 at the start and an occasional redundant store is
// probably better than a branch every time.
B.CreateStore(lookup, slot);
B.CreateStore(B.CreateLoad(B.CreateStructGEP(lookup, 3)), version);
cls = B.CreateLoad(B.CreateBitCast(receiver, IdTy));
B.CreateStore(cls, B.CreateStructGEP(lookup, 1));
B.CreateBr(afterLookupBB);
}