main
sandyx 1 year ago
commit 47349d3bf7

@ -0,0 +1,26 @@
SHELL=/bin/sh
CC=gcc
APP_NAME=synthesizer
SRC=src
BUILD=build
C_FILES := $(shell find $(SRC) -name '*.c')
O_FILES += $(patsubst $(SRC)/%.c, $(BUILD)/%.o, $(C_FILES))
CFLAGS := -O0 -march=native -std=gnu99
INCLUDE :=
LIB := -lm -lraylib
synthesizer: $(APP_NAME)
$(APP_NAME): $(O_FILES)
$(CC) $(CFLAGS) $(O_FILES) -o $(APP_NAME) $(LIB)
$(BUILD)/%.o: $(SRC)/%.c
$(CC) $(INCLUDE) $(CFLAGS) -c $< -o $@
clean:
rm $(BUILD)/*.o

@ -0,0 +1,201 @@
#include <stdio.h>
#include <stdbool.h>
#include <inttypes.h>
#include <math.h>
#include <raylib.h>
#include <string.h>
#include <stdlib.h>
#define MAX_NOTES 26
const int window_width = 640;
const int window_height = 480;
char *window_title = "synthesizer";
//44100 samples per second
const int sample_rate = 44100;
float duration = 1.0f;
float pcm_volume = 10000.0f;
const float pitch_standard = 440.0; //A440
int active_notes = 0;
//convert semitone starting from pitch_standard to frequency
float semitone(float semitone) {
float a = powf(2.0f, (1.0f/12.0f));
float n = pitch_standard * powf(a, semitone);
return n;
}
typedef struct note {
float frequency;
float index;
float step;
float volume;
bool released;
} note;
note scale[MAX_NOTES];
float sine_wave(float idx) {
return sinf(2 * PI * idx);
}
float square_wave(float idx) {
if ( sine_wave(idx) > 0.0f )
return 0.5f;
if ( sine_wave(idx) < 0.0f )
return -0.5f;
}
static inline int count_active_notes(void) {
int active = 0;
for (size_t i = 0; i < MAX_NOTES; i++) {
if (scale[i].volume > 0.0f)
active++;
}
return active;
}
static inline float add_notes(void) {
//add each notes index
float m = 0;
int active = count_active_notes();
for (size_t i = 0; i < MAX_NOTES; i++) {
m += square_wave(scale[i].index) * scale[i].volume;
}
//don't divide by zero
m = active ? m/active : 0.0f; //compression
//m = m + (1.0f - m) * 0.95f;
return m;
}
static inline float calc_note_step(note *n) {
return n->frequency/sample_rate;
}
static inline void reset_index(void) {
for (size_t i = 0; i < MAX_NOTES; i++) {
scale[i].index += scale[i].step;
if (scale[i].index > 1.0f && scale[i].volume > 0.0f) {
scale[i].index -= 1.0f;
}
}
}
void AudioInputCallback2(void *buffer, uint32_t frames) {
//audio_frequency = frequency + (audio_frequency - frequency) * 0.95f;
short *d = (short *)buffer;
for (size_t i = 0; i < frames; i++) {
d[i] = (signed short)(pcm_volume * add_notes());;
reset_index();
}
}
const float volume_release_step = 0.01f;
void key_press(int key, note *n) {
if (IsKeyPressed(key)) {
//keys_pressed++;
n->released = false;
}
if (IsKeyReleased(key)) {
//keys_pressed--;
n->released = true;
}
//printf("%s\n", "wow");
}
int main(int argc, char *argv[]) {
InitWindow(window_width, window_height, window_title);
SetTargetFPS(60);
InitAudioDevice();
SetAudioStreamBufferSizeDefault(4096);
AudioStream stream = LoadAudioStream(44100, 16, 1);
SetAudioStreamCallback(stream, AudioInputCallback2);
PlayAudioStream(stream);
const float volume_attack_step = 0.08f;
const float volume_release_step = 0.08f;
//init scale
for (int i = 0; i < MAX_NOTES; i++) {
scale[i].frequency = semitone(i-24);
scale[i].index = 0.0f;
scale[i].volume = 0.0f;
scale[i].step = calc_note_step(&scale[i]);
scale[i].released = true;
}
while(!WindowShouldClose()) {
key_press(KEY_Z, &scale[0]);
key_press(KEY_X, &scale[1]);
key_press(KEY_C, &scale[2]);
key_press(KEY_V, &scale[3]);
key_press(KEY_B, &scale[4]);
key_press(KEY_N, &scale[5]);
key_press(KEY_M, &scale[6]);
key_press(KEY_A, &scale[7]);
key_press(KEY_S, &scale[8]);
key_press(KEY_D, &scale[9]);
key_press(KEY_F, &scale[10]);
key_press(KEY_G, &scale[11]);
key_press(KEY_H, &scale[12]);
key_press(KEY_J, &scale[13]);
key_press(KEY_K, &scale[14]);
key_press(KEY_L, &scale[15]);
key_press(KEY_Q, &scale[16]);
key_press(KEY_W, &scale[17]);
key_press(KEY_E, &scale[18]);
key_press(KEY_R, &scale[19]);
key_press(KEY_T, &scale[20]);
key_press(KEY_Y, &scale[21]);
key_press(KEY_U, &scale[22]);
key_press(KEY_I, &scale[23]);
key_press(KEY_O, &scale[24]);
key_press(KEY_P, &scale[25]);
for (int i = 0; i < MAX_NOTES; i++) {
if (scale[i].released) {
scale[i].volume -= volume_release_step;
if (scale[i].volume < 0.0f) {
scale[i].volume = 0.0f;
scale[i].index = 0.0f;
}
}
}
for (int i = 0; i < MAX_NOTES; i++) {
if (!scale[i].released) {
scale[i].volume += volume_attack_step;
if (scale[i].volume > 1.0f) {
scale[i].volume = 1.0f;
}
}
}
ClearBackground(BLACK);
BeginDrawing();
EndDrawing();
}
CloseWindow();
return 0;
}
Loading…
Cancel
Save