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Objective-C

#ifndef ASSETLOADER_H
#define ASSETLOADER_H
#import <raylib.h>
#import <yeslib.h>
#import "parser.h"
#import "PhysObject.h"
#import "Renderer.h"
//need a way to differentiate different types of objects in asset file
@interface AssetLoader : YSArray {
}
//-(id) init;
-(void) loadAssetFile: (const char *) path;
-(void) sendObject: (id) obj to: (YSArray *) receiver;
@end
#endif