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20 lines
382 B
Objective-C
20 lines
382 B
Objective-C
#ifndef ASSETLOADER_H
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#define ASSETLOADER_H
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#import <raylib.h>
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#import <yeslib.h>
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#import "parser.h"
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#import "PhysObject.h"
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#import "Renderer.h"
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//need a way to differentiate different types of objects in asset file
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@interface AssetLoader : YSArray {
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}
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//-(id) init;
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-(void) loadAssetFile: (const char *) path;
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-(void) sendObject: (id) obj to: (YSArray *) receiver;
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@end
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#endif |