Removed DLL entry point. The Win32 API docs say that this function is optional, and the implementation was doing exactly the same thing as if it was absent. High quality coding at its finest.
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/* GNU Objective C Runtime DLL Entry
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Copyright (C) 1997, 2009 Free Software Foundation, Inc.
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Contributed by Scott Christley <scottc@net-community.com>
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This file is part of GCC.
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GCC is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 3, or (at your option) any
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later version.
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GCC is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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Under Section 7 of GPL version 3, you are granted additional
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permissions described in the GCC Runtime Library Exception, version
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3.1, as published by the Free Software Foundation.
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You should have received a copy of the GNU General Public License and
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a copy of the GCC Runtime Library Exception along with this program;
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see the files COPYING3 and COPYING.RUNTIME respectively. If not, see
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<http://www.gnu.org/licenses/>. */
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#include <windows.h>
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/*
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DLL entry function for Objective-C Runtime library
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This function gets called everytime a process/thread attaches to DLL
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*/
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WINBOOL WINAPI DllMain(HANDLE hInst, ULONG ul_reason_for_call,
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LPVOID lpReserved)
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{
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switch(ul_reason_for_call)
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{
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case DLL_PROCESS_ATTACH:
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break;
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case DLL_PROCESS_DETACH:
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break;
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case DLL_THREAD_ATTACH:
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break;
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case DLL_THREAD_DETACH:
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break;
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}
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return TRUE;
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}
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/*
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This section terminates the list of imports under GCC. If you do not
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include this then you will have problems when linking with DLLs.
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*/
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asm (".section .idata$3\n" ".long 0,0,0,0,0,0,0,0");
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